Posts Tagged ‘illustration’

6 Impossible Things: #6 The Upside Down Umbrella

// April 20th, 2010 // 2 Comments » // creativity, curiosity, metaphor

Creativity is a non-linear process. We start out at Point A and end up at Point C, or Point Q, or any other point that happens to not be called Point B.

This is because, on the way from Point A to Point B , impossible things happen that steer us away from our original endpoint and onto fresher, shinier, more startling destinations.

This is not to say that there is anything wrong with Point B as a destination, just that the creative way to get there probably starts at Point W, or some other ‘non-A’ point.

Anyway the point is: a key feature of the creative life is that seemingly impossible things occur along the way that really kick things along, but only make sense in retrospect.

This is a series of posts presenting 6 impossible analogies for these ‘things’

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6 Impossible Things: #6 The Upside Down Umbrella
When we are in creating mode we often try to shelter ourselves from the world.

Removing ourselves from the bustle of everyday life can give us the solitude we need to gather ourselves and create. It’s important to make the distinction, though, between creative solitude and hiding.

Huddled beneath our black umbrellas, we can be tricked into thinking that being cloistered from the storms of everyday life will be all we need to make our art.

But the desire to cut ourselves completely from the world can bring its own problems.

We need the outside world. Or, at least need to be in relationship with the outside world. What we create is waiting to be birthed into this world, and to make its way through its storms and withering winds.

It’s easy to make the mistake of believing that a creative genius has an inbuilt small golden thimble which, once located, allows them to pour their creativity out into the world.

While its true that we are inherently creative and creativity flows though us, it’s not merely self generated (not by the small ‘thimble-clutching’ self anyway). Your creativity comes form somewhere both inside and outside of you.

There is no thimble. The truth of your creativity is much greater than that. Your creativity is a communion with the whole world, a world that is waiting to pass through you.

Instead of huddling beneath an umbrella, shielded form the world. sometimes we need to let our umbrella be turned inside out, and upside down. To be transformed from a shield into a vessel ready to catch the offerings of the world. Wild muses wait above in the clouds ready to pour their inspiration down on you.

What do you do to turn your umbrella into a vessel for collecting inspiration?

6 Impossible Things: #5 Dream Boat

// April 9th, 2010 // 4 Comments » // creativity, curiosity, illustration

Creativity is a non-linear process. We start out at Point A and end up at Point C, or Point Q, or any other point that happens to not be called Point B.

This is because, on the way from Point A to Point B , impossible things happen that steer us away from our original endpoint and onto fresher, shinier, more startling destinations.

This is not to say that there is anything wrong with Point B as a destination, just that the creative way to get there probably starts at Point W, or some other ‘non-A’ point.

Anyway the point is: a key feature of the creative life is that seemingly impossible things occur along the way that really kick things along, but only make sense in retrospect.

This is a series of posts presenting 6 impossible analogies for these ‘things’

*****

6 Impossible Things: #5 Dream Boat

How do we get the rational and intuitive parts of our mind to work together? Here’s one possibility:

A small boat carries you across a dimly lit river that flows at the base of a cave. Images appear: some stay solid, some shift. As the small vessel makes its way across the river you watch these images, remembering. Each image contains something of importance. Each image is a small star, its unique light offering a glimpse into your inner-world.

You can use the rational mind to build a boat for dream-travel. Write down one or two brief questions in a notebook you keep by the bedside. Allow your dreaming mind to  work for you. When you wake up jot down any images you can remember from your dreams, and look at them through the lens of your questions.


6 Impossible Things: #3 The Melancholy Piano

// March 26th, 2010 // 3 Comments » // creativity, creativity theory, curiosity, metaphor

Creativity is a non-linear process. We start out at Point A and end up at Point C, or Point Q, or any other point that happens to not be called Point B.

This is because, on the way from Point A to Point B , impossible things happen that steer us away from our original endpoint and onto fresher, shinier, more startling destinations.

This is not to say that there is anything wrong with Point B as a destination, just that the creative way to get there probably starts at Point W, or some other ‘non-A’ point.

Anyway the point is: a key feature of the creative life is that seemingly impossible things occur along the way that really kick things along, but only make sense in retrospect.

This is a series of posts presenting 6 impossible analogies for these ‘things’

***

#3 The Melancholy Piano:

How do you deal with the unlimited options in front of you once you begin creating? How do you navigate doubt? Once you start, you’re pretty much on your own. Books, classes, exercises, can only take you so far.

If you rely on a paint by the numbers approach it’s not really creating, our task is to embrace uncertainty and allow constant flux and change to help draw out our truest responses.

A  piano floats on the ocean’s surface. Cold water laps at the keyboard coaxing melancholy notes that drift above the water, while a woman dances precariously over the top of the piano. A bare foot slides over polished timber, one arm rises above her head, and she stops–mid-pirouette–to listen to the soft notes rising, feel the shifting surface beneath her. Her feet lift, change direction, and step lightly across the surface of the piano.

The woman, stuck on a piano in the middle of the ocean, makes a dance out of staying afloat. She does this by listening intently to the waves lapping on the keys, feeling the shifting water beneath the piano, and moving her body where it needs to go in the moment.

We too, can aim to engage fully with our materials, our surroundings, our state of mind and heart, to allow the creative process to draw out what most needs to be expressed.

Have you had moments where you were able to let go fully, and allow the creative impulse to rise up as you engaged with your artwork?


6 Impossible Things: #2 Deep-Sea Cafe

// March 23rd, 2010 // 6 Comments » // creativity, creativity theory, metaphor

Creativity is a non-linear process. We start out at Point A and end up at Point C, or Point Q, or any other point that happens to not be called Point B.

This is because, on the way from Point A to Point B , impossible things happen that steer us away from our original endpoint and onto fresher, shinier, more startling destinations.

This is not to say that there is anything wrong with Point B as a destination, just that the creative way to get there probably starts at Point W, or some other ‘non-A’ point.

Anyway the point is: a key feature of the creative life is that seemingly impossible things occur along the way that really kick things along, but only make sense in retrospect.

This is a series of posts presenting 6 impossible analogies for these ‘things’

***

#2 Deep-Sea Cafe:

There are many theories about the creative process. We’ve all probably heard someone’s version even if we don’t remember all the steps. Most people can at least recall this much: Blah Blah, Blah, Incubation, Blah.

It can be frightening to lessen our controlling grip and let go into the process, it can be disorienting and stressful, but by tapping into this drive to remain in control we risk allowing our ideas to remain at the surface. What’s called for is for us to dive deeper and let go.

The Deep-Sea Cafe is a place where you can sink and allow the warm currents of your subconscious to drift over and through your creative goals. This is the non-doing that allows things to get done, the non-thinking that allows creative thoughts to rise up. All that’s required of you is to trust in yourself and your creative process.

Sink, rest, allow things to happen. Leave the surface at the surface. The light wavers and shifts, objects change shape, images and memories arrive with stunning synchronicity. When you pop back up at the surface it’s very likely that some element of what you were working on has flipped, allowing you to see everything in a new light.

What’s your favourite way to switch off from a creative project and dive into incubation mode?


The Pinball Guide To Creativity

// February 18th, 2010 // 5 Comments » // creativity, creativity theory, metaphor

pinball

As a teenager, the KISS pinball machine was my absolute favorite. I was crazy about KISS, and playing that machine catapulted me into the world of a KISS concert: I could feel the make-up, the noise, the pyrotechnics and the excitement with all my senses.

While playing, I didn’t just feel I was watching a concert. For that brief time I felt like I was in the band, performing.

This is how I feel when I get lost in the creative process, too. When I’m really firing creatively I feel like I’ve entered another world. My state of mind changes, the imagination takes over and shifts that world around until something new and exciting is born.

Pinball machines and creativity…here goes:

The Back-glass:

The back-glass sits on top of the pinball machine with an exciting visual display that attracts players.

The main job of the back-glass is to carry the metaphor of the game. Every pinball machine is based on a metaphor. This allows the player to build an imaginary world which serves as a container for what are, really, a generic mix of plastic, rubber and metal bits bouncing a ball around a tilted surface.

Metaphors are essential to the creative process. Creativity is born from our ability to take seemingly unrelated ideas (bits of plastic rubber and metal and a rock concert, for example) and bring them together to create something new.

The Plunger:

The plunger is a small spring-loaded handle you pull back on and release to launch the ball. Here is the momentum needed to launch into your creative project.

This part of the machine is where the physical momentum begins. But there’s also the aspect of mental momentum.

If you’ve ever played pinball for a while, you more than likely developed a ritual around launching the ball into action. Mine usually kicked in while waiting for the ball to get into position for the next shot.  It went something like this: grip plunger, plant feet, check out the score, check targets, flip flippers (to check they’re working), SHOOT!

There’s even an inbuilt mechanism for creating this ritual as the player is forced to refocus for the time it takes for the ball to roll all the way down and back into position for the plunger. I don’t know if it’s coincidence, or part of the planning that goes into building a pinball machine, but this is a brilliant idea.

It’s also makes sense for you to build in small rituals at the start your creating time, or small downtimes in the middle  where you regather yourself. I always sit and sharpen a handful of pencils before I start an illustration. It is a small physical act that grounds me, quiets the mind and anchors me in a creative space.

When writing I sometimes go to this website where I can set a small mindfulness bell to go off every twenty minutes or so. It often helps to catch me if I’m drifting, but if I’m immersed in my writing and doing well, it’s not distracting enough to break the flow.

The Ball:

In the metaphor of the pinball as a field of creative activity the ball can be: your idea, your project, your problem, whatever you are working on.

Flippers:

The flippers are the tool you use to direct the ball around, just the way your creative choices direct your project. The ability to keep the ball in play by using the flippers well is what separates a good pinball playing experience from a frustrating one. This is where the many hours of ducking math class to play pinball over and over finally start to pay off.

Creative technique and skill keep your ideas and inspirations focused and moving along.

Like flippers moving the ball around different features on a pinball machine, we have the option of moving our original idea or vision through as many mental and physical frameworks as we can.

We can do this by asking questions like:

“What is a good metaphor for this idea?

”What would happen if I place my idea beside another concept?”

“How would these two concepts interact?”

“What if I restrict my palette to one colour?”

“How would this character react to losing everything?”

“What material can best give this sculpture a sense of movement?”

We can have the most luminous starting idea ever, but we also need to push it around and stretch it to reveal its full potential. Once we develop our ability to apply a range of creative options, we become like a skilled pinball player intuitively knocking the ball around the playing field, making all the right moves to keep the ball going and the score ticking over.

Note how physical the act of using the flippers is, too. Pinball machines get you so busy with hand-eye coordination and twisting the body around that they don’t allow much room for the rational mind to step in. They almost trap the player into entering a state of flow. (I wonder if that’s a key to their popularity.)

Lanes:

Once the ball has been launched up into the playing area there are usually three or four lanes divided by rubber stoppers through which the ball can drop. To some degree you can finesse the ball where you want it to go. However, once the ball has dropped down into a lane, you are locked into that trajectory.

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As Steven Nachmanovitch says in Free Play, his great book on improvisation: “Limits yield intensity.”

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Creativity is about breaking out of conditioned patterns of action. Paradoxically, restriction can be a powerful force in the creative process. Making a deliberate choice to restrict your creative options can open you up to moving in unexpected directions, and making creative discoveries you might otherwise miss out on.

Bumpers:

These round obstacles are built to actively propel the ball away on impact. This happens in a vibrant tangle of sound, movement and colour. When developing ideas, it’s useful to have in mind a few different areas of expertise or interest to bounce off. Think of these as your creativity bumpers and emulate that sense of vibrant excitement as you brainstorm.

Good at web design? Bounce your ideas against your knowledge of gardening, cooking or snowboarding.

How about a theory relating the process of web design to building a vegetable plot? Or you can relate creating a social media campaign to hosting a dinner party for 12 guests.  You get the idea.

Targets:

There are a number of different kinds of targets used in pinball machines. My favorite are the drop-down targets. Drop-down targets reset when they’ve all been knocked down, or whenever a new ball (or game) starts.

Targets are fun. They add to the complexity of a pinball game, and focusing on them can push you to raise your skill level.

It’s possible to have a fine game, and even get a decent score, without thinking about the targets. You can also get by in a creative project without having any target you want to hit. But this approach can lead to a wishy-washy result.

Having some form of target to aim for–whether that’s a specific word count for writers, or a tonal scheme for painters–keeps you focused, and adds creative tension that helps push you through to a better result.

Just like the drop-down targets on a pinball machine, it can be good to reset your targets if you achieve them midway through the creative process. And keep them small. Often on a pinball machine there will be three or four targets together; sometimes they can be knocked over with just one or two well-placed hits with the ball.

If you keep creative targets within your project simple and achievable, then you get a sense of accomplishment over and over as you keep resetting them and re-knocking them down.

The Drain:

If you see a pinball player looking down at that narrow area between the flippers while howling with despair, their ball has just gone down the drain. Eventually, no matter how good you are, you are going to lose the ball.

Oh, this is all-too-easy to relate to creativity.

Ideas can suddenly slip right through your fingers. Sometimes they just implode. When you go over the blog post you spent all of last night working on and it reads like an alien’s manifesto, or when that picture you just drew of your neighbor’s dog looks way too much like an arthritic banana, your creative idea has just gone down the drain.

It’s okay when this happens. Just like in a pinball game, you can’t keep that silver ball rolling around infinitely. At some point you’re going to lose focus for a moment–or hit a skill-wall, or sneeze–and you’ll see that flash of silver slip between the flippers before your fingers can react.

The fact that you’re going to lose the ball at some point is part of the tension that keeps you locked in and enjoying the game. As with pinball, when a creative idea or project goes down the drain, you check the scoreboard, take a breath, plant your feet and launch a new ball.

Tilt:

When you shove a pinball machine around too much it just shuts down on you.

Manufacturers know that people will get overexcited and lose it while playing their game. They want people to get overexcited. But they don’t want their machines getting busted up, so the tilt function is built in as a protective device.

It can be easy to get a creative vision and pursue it relentlessly, to the point where we forget to look after ourselves. Exhaustion, hunger, burnout–they are all easy to fall into when we lose ourselves in a creative process.

Like it does for the pinball manufacturers, it pays to build in a ‘tilt’ device: a prearranged signal to yourself that you’ve pushed too hard and it’s time to shut down.

You could set an alarm for hourly breaks, set meal times, or set finishing-up times. You might even check in with someone regularly, someone who knows you and can give you a heads-up when it looks like you’re pushing a bit too hard.

I remember when you tilted the KISS pinball machine there was an evil cackling ‘bwahhaahhahha’ sound as the lights went off. Don’t let this happen to you. That’s not a sound you want to hear in real life.

*****

Pinball machines are fun. Creativity is fun. Being creative is difficult at times, but it’s also a process filled with electricity, exuberance, and flashing epiphanies.

How about you? Have you experienced the creative process as a pinball-like cacophony of bells, lights, and frantic movement? I’d love to hear from you in the comments!


5 Unhelpful Questions For Your New Creative Project

// January 26th, 2010 // 8 Comments » // creativity, curiosity, Uncategorized

5 questions

At the start of a new creative project do you ever find yourself facing down a barrage of shaky thoughts designed to prevent you from even beginning?

I certainly do. Sometimes the starting line can feel like the finishing line where, just as one last burst of energy is required to break the tape at the end of the race, a similar burst of energy is often required just to break self imposed barriers at the start of a creative journey.

These barriers often appear as questions, which is a big clue: it’s almost as if they’re designed to divert me from creative action and send me elsewhere looking for the magic answer that will make things go smoothly.

Here is a small selection of those questions from my head:

1. Do I Have Everything I Need?

Possibly the sneakiest question, and often the first to come up for me.

Here’s where the part of me that’s scared to create offers to ‘help’ by planting a doubtful seed which gives the option of ‘preparing’ rather than ‘creating’.

It’s sneaky, because sometimes we do need to gather a few things, research, prepare ourselves before we sit down to create.

But more often we need to just sit down and write/draw/sing/strum/move–whatever the action is that moves us into our creative project.

And if we don’t have everything we need? I’m often surprised when caught without my note book or preferred art supplies at how innovative I can be on the spot.

I’ve written snatches of poetry on napkins, sketched with coffee and fingers, made impromptu toys for my sons with cardboard boxes, formula tins. I’ve seen amazing Aboriginal cave art in Australia that was accomplished with sticks, spit, and crushed rock.

2. OMG! Where Did I Put The Map?

That fearful part really wants you to lay the path out exactly, wants to know where this is all leading. Because if the distance from point A to point B is comprehensively mapped out and all the dragons are banished to the edge of the page then nothing scary (ie: creative) can happen.

True creativity is always about discovering something new, no matter how incremental that discovery may be. If that newness is missing, then nothing has been created.

Needing to know the exact layout of the terrain means eliminating any risk of tripping over the unknown. Safe, but definitely not creative.

I think this is why planning, or having an exhaustive outline for a creative project is so tempting–it gives a sense of security. But writing an outline or hanging onto a predetermined plan for your project shuts out opportunities for new learning and creative growth.

It’s O.K. to have a sense of where you might want to go, but more important than that is a willingness to go where the creative project asks you to go.

If you’re surprised and thrilled by where your art takes you, then your reader/viewer/listener is more likely to feel surprised and thrilled too.

3. Can I Do It As Well As They Did?

If I listened to that one every time it came up I’d be a grown man sitting in a crib. Unfortunately, I’ve listened a lot. It’s a pointless question, comparison is not the point of creativity. Creativity is.

The best antidote I’ve ever seen for this question was reading a Gary Larson collection (the ‘Far Side’ cartoonist) that had a brief history of his cartooning career. He showed some of his first cartoons that ran in local newspapers way before he took off. The drawings were crude and a bit amateurish, but you could see the seeds of his unique style and great sense of humour in them already.

The important thing wasn’t whether his cartoons were as skillful as a Charles Schulz, or as funny as Bill Watterson, it was whether or not he was creating his own unique viewpoint and style, at whatever level he was at, which is what eventually made his work seem so effortlessly brilliant.

4. Will Everybody Like It?

It’s the most natural thing in the world to want everybody to like something that’s important to you. You’re bravely putting yourself out there in an art-form you’ve come to love and want to work at.

But this is entirely the wrong question to be asking at the start of the process. Probably in the middle and end too, but especially at the beginning. It’s like setting the handbrake, bricking your wheels and slashing your tyres all at once. You’re guaranteed a fast trip nowhere.

I used to post a lot of poems up on poetry critiquing sites, I liked it when the poems got a good reception, but I always learned more when people let me know what didn’t work.

The best response I ever got was when a whole lot of people loved a poem I had posted and another significant group absolutely hated it. To me, the fact that people were strongly engaged with the poem, some of them to the point of being pissed off, was more important than what they thought of it.

5. Will It Be Perfect?

Um, no.

This question is rarely asked via an actual ‘voice’ in my head. It’s more of a visceral question in the form of a general unease, because I know it won’t be perfect and imagine all sorts of consequences: shame, ridicule, low grades, loss of status.

Of course it won’t be perfect. And that’s a good thing. If everything I created was perfect, creating art would be a sterile experience not worth pursuing.

Not only will my creation not be perfect, It’s pretty well destined to fail, at least partially. That’s a good thing too. Failure is the Vitamin F of creativity, it’s good for your heart and your eye, your bones and your soul.

*****

All of these questions seem to have my best intentions at heart, and in their own way they do. Taking creative action means putting myself out there, and I find that scary. At some level I want to be protected from that.

At the same time I want to be vigilant in keeping focus and diving in as deep as I can when I create. And that involves letting go of any expectations I might have for the end result.